![]() |
|
|
Welcome to the { mindfrost82.com } forums. You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today! If you have any problems with the registration process or your account login, please contact contact us. |
|
|||||||
![]() |
|
|
LinkBack | Thread Tools | Search this Thread | Display Modes |
|
|||
|
Decorator design pattern ( C++ )
#include <iostream>
using namespace std; /* Component (interface) */ class Widget { public: virtual void draw() = 0; virtual ~Widget() {} }; /* ConcreteComponent */ class TextField : public Widget { private: int width, height; public: TextField( int w, int h ){ width = w; height = h; } void draw() { cout << "TextField: " << width << ", " << height << '\n'; } }; /* Decorator (interface) */ class Decorator : public Widget { private: Widget* wid; // reference to Widget public: Decorator( Widget* w ) { wid = w; } void draw() { wid->draw(); } ~Decorator() { delete wid; } }; /* ConcreteDecoratorA */ class BorderDecorator : public Decorator { public: BorderDecorator( Widget* w ) : Decorator( w ) { } void draw() { Decorator::draw(); cout << " BorderDecorator" << '\n'; } }; /* ConcreteDecoratorB */ class ScrollDecorator : public Decorator { public: ScrollDecorator( Widget* w ) : Decorator( w ) { } void draw() { Decorator::draw(); cout << " ScrollDecorator" << '\n'; } }; int main( void ) { Widget* aWidget = new BorderDecorator( new ScrollDecorator( new TextField( 80, 24 ))); aWidget->draw(); delete aWidget; } +++++++++++++++++++++++++++++++++++++++++++ How does interface property changes here ? it will call draw( ) function in following order 1. TextField 2. ScrollDecorator 3. BorderDecorator Is it Following RAII( Resource Acquisition is Order of initialization ) principle of C++ ? How are virtual function helping it ? ++++++++++++++++++++++++++++++++++++++++++ -- [ See http://www.gotw.ca/resources/clcm.htm for info about ] [ comp.lang.c++.moderated. First time posters: Do this! ] |
|
|||
|
Re: Decorator design pattern ( C++ )
Pallav singh wrote:
[code stripped to the minimum] > class Widget { > virtual void draw() = 0; > }; > class TextField : public Widget { ... }; > > class Decorator : public Widget { > public: > Decorator( Widget* w ): wid(w) {} > void draw() { > wid->draw(); > } > }; > > class BorderDecorator : public Decorator { ... }; > > int main( void ) { > Widget* aWidget = new BorderDecorator( new TextField( 80, 24 )); > aWidget->draw(); > } > How does interface property changes here ? Huh? I'm not sure what you mean here. What is the 'interface property'? And once you define that and 'here', it should be trivial to define whether it changes. > Is it Following RAII( Resource Acquisition is Order of > initialization ) principle of C++ ? Sorry, but you got that abbreviation wrong, there is no 'order' in RAII. Anyway, typically RAII is used in the meaning that the lifetime of a resource or some other operation is bound to the scope of an object, using constructor and destructor. Which constructors and destructors of automatic objects are called in your example? > How are virtual function helping it ? Just implement 'it' (whatever exactly 'it' is...) without them as an example and you will have hands-on experience. Note: I've been intentionally vague in some answers because your questions smell like homework, and while I don't mind helping with homework, you don't seem to show an effort in solving it yourself and I'm not supporting this perceived lazy attitude. Uli -- [ See http://www.gotw.ca/resources/clcm.htm for info about ] [ comp.lang.c++.moderated. First time posters: Do this! ] |
![]() |
|
| Thread Tools | Search this Thread |
| Display Modes | |
|
|