![]() |
|
|
Welcome to the { mindfrost82.com } forums. You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today! If you have any problems with the registration process or your account login, please contact contact us. |
|
|||||||
![]() |
|
|
LinkBack | Thread Tools | Search this Thread | Display Modes |
|
|||
|
Using Multimedia with VB 6.0
Hi:
I want to add a *.wav file to my program so that when the operator makes a menu selection, the *.wav file automatically plays. I'm using a MDI form as my main form and the multimedia form cannot be placed on it (so it seems). I can put the multimedia control on another form and make that form invisible, but is there a way to play the wave file automatically? Thanks JP |
|
|||
|
Re: Using Multimedia with VB 6.0
> I want to add a *.wav file to my program so that when the operator makes a
> menu selection, the *.wav file automatically plays. I'm using a MDI form > as > my main form and the multimedia form cannot be placed on it (so it seems). > I can put the multimedia control on another form and make that form > invisible, but is there a way to play the wave file automatically? You don't need a separate form, just add a BAS Module to your project (click Project/AddModule from VB's menu bar) and copy/paste this code into its code window... Public Declare Function sndPlaySound Lib "winmm.dll" _ Alias "sndPlaySoundA" _ (ByVal lpszSoundName As String, _ ByVal uFlags As Long) As Long Public Const SND_SYNC = &H0 Public Const SND_ASYNC = &H1 Public Const SND_NODEFAULT = &H2 Now, put this statement in your menu items Click event... sndPlaySound "c:\windows\media\chimes.wav", SND_ASYNC The SND_ASYNC constant plays the sound while the program is executing and SND_SYNC make the program wait for the sound to finish. SND_NODEFAULT stops the error sound when the file is not valid. You would start a WAV file playing by executing this code substituting the WAV filename and its path in place of the chimes.wav I show as an example. If you find it necessary to stop the sound from playing before it would normally end, you can use this statement to do that... sndPlaySound "", SND_NODEFAULT Rick |
![]() |
|
| Thread Tools | Search this Thread |
| Display Modes | |
|
|